Introduce 3D Modelling and Virtual Technology to High School Art Education
- DOI
- 10.2991/assehr.k.220131.139How to use a DOI?
- Keywords
- High School Art Education; 3D technology; 3D modelling; 3D virtual; Design Education
- Abstract
In the design field, 3D modelling combined with simulation technology which is considered as one of the most important tools has already been introduced in higher education. In response to the growing awareness of the importance of design creativity, many educators are incorporating design courses into their traditional art education programs in high school. In this paper, we mainly investigated the possibility and challenges of applying 3D technology into art education in high school. This topic is urgent and necessary because 3D technology-based art education enables students to learn about spatial relationships, thus stimulating their spatial logic and imagination more effectively than traditional art education in high school.
- Copyright
- © 2022 The Authors. Published by Atlantis Press SARL.
- Open Access
- This is an open access article under the CC BY-NC license.
Cite this article
TY - CONF AU - Chenxuan Meng PY - 2022 DA - 2022/02/01 TI - Introduce 3D Modelling and Virtual Technology to High School Art Education BT - Proceedings of the 2021 International Conference on Education, Language and Art (ICELA 2021) PB - Atlantis Press SP - 767 EP - 770 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.220131.139 DO - 10.2991/assehr.k.220131.139 ID - Meng2022 ER -