Analysis and Research on Gamification Teaching Strategy Used in C Language Programming Course
- DOI
- 10.2991/978-94-6463-172-2_20How to use a DOI?
- Keywords
- C programming language; Gamification teaching; Learning situation analysis
- Abstract
C programming language is an important bridge to realize software and hardware development and other engineering applications. In order to enhance students’ interest in professional learning and cultivate their practical ability and innovation consciousness, we integrate the gamification teaching strategy into the content of course. This paper analyzes and evaluates the necessity and feasibility of this method, sorts out the elements of gamification teaching, and makes a comparative analysis of the teaching effect. Finally, it can be proved that the students’ interest in programming and professional learning has been greatly improved, and the purpose of research has been achieved.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Yuan Cui AU - Li Tao AU - Dujiya Bao AU - Ri Hai PY - 2023 DA - 2023/06/30 TI - Analysis and Research on Gamification Teaching Strategy Used in C Language Programming Course BT - Proceedings of the 2023 4th International Conference on Education, Knowledge and Information Management (ICEKIM 2023) PB - Atlantis Press SP - 172 EP - 180 SN - 2589-4900 UR - https://doi.org/10.2991/978-94-6463-172-2_20 DO - 10.2991/978-94-6463-172-2_20 ID - Cui2023 ER -