Proceedings of the International Conference on Education, Humanities, and Management (ICEHUM 2022)

Mobile Games-Based Learning for Gamer Generations: A Systematic Review

Authors
Atik Umamah1, *
1English Education Department, Universitas Islam Malang, Malang, Indonesia
*Corresponding author. Email: atikumamah@unisma.ac.id
Corresponding Author
Atik Umamah
Available Online 24 April 2023.
DOI
10.2991/978-2-38476-040-4_13How to use a DOI?
Keywords
Digital game-based learning; Mobile game-based learning; English language learning
Abstract

This study reviews previous research articles on Mobile Game-based Learning (MGbL), particularly in the English language learning context. This study is a systematic review in nature. A total of 26 empirical articles published from 2007 to 2022 were reviewed. The articles were downloaded from Springer, Sage, Elsevier, Google Scholar, Taylor and Francis, Science Direct, and ERIC. The data were analyzed by applying the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) protocol consisting of four steps: identification, screening, eligibility, and inclusion. This systematic review identified 15 types of mobile games. The engagement of MGbL helps improve students’ reading, writing, grammar, and vocabulary. The role of some students’ differences has been investigated. Some factors might challenge the integration of MGbL. Further studies are required to provide more insightful results, which can be used to understand better the promising benefits of mobile games for Gamer Generations.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the International Conference on Education, Humanities, and Management (ICEHUM 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
24 April 2023
ISBN
978-2-38476-040-4
ISSN
2352-5398
DOI
10.2991/978-2-38476-040-4_13How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Atik Umamah
PY  - 2023
DA  - 2023/04/24
TI  - Mobile Games-Based Learning for Gamer Generations: A Systematic Review
BT  - Proceedings of the International Conference on Education, Humanities, and Management (ICEHUM 2022)
PB  - Atlantis Press
SP  - 125
EP  - 137
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-040-4_13
DO  - 10.2991/978-2-38476-040-4_13
ID  - Umamah2023
ER  -