Dual Dimensions of VR Education Development: Vision and Technology Direction
- DOI
- 10.2991/iceemt-18.2018.93How to use a DOI?
- Keywords
- Internet plus; VR; education fairness; immersive feeling; technical ethics
- Abstract
The visual display characteristics of VR have changed the flatness of knowledge in traditional education, and its immersion characteristics and students' learning process can produce good fusion, VR can change students’ alienation of technology and learning process in the classroom. There is close association logic between VR system and modern educational technology platform and classroom, simultaneously, it also accelerates the redistribution of educational resources and promotes the realization of education fairness. Experience and interest are procedural goal of VR education pursued, but in reality, the idea of parents, teachers and students, and the development of VR hardware level and scarcity of education content hinder the development of VR education, technology and demand for talented persons will be the key for VR education development in the future. VR has the potential to become a standard tool in the field of education, and educational content can be re-created using VR technology to form a new VR education ecosystem.
- Copyright
- © 2018, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Kangkai Yang PY - 2018/12 DA - 2018/12 TI - Dual Dimensions of VR Education Development: Vision and Technology Direction BT - Proceedings of the 2018 3rd International Conference on Education, E-learning and Management Technology (EEMT 2018) PB - Atlantis Press SP - 479 EP - 483 SN - 2352-5398 UR - https://doi.org/10.2991/iceemt-18.2018.93 DO - 10.2991/iceemt-18.2018.93 ID - Yang2018/12 ER -