Research on Adaptive Triangular Irregular Network for Virtual Battlefield Terrain
Authors
Heng-heng JIANG, Xin-yu CHEN, Wen-jing ZHANG
Corresponding Author
Heng-heng JIANG
Available Online March 2013.
- DOI
- 10.2991/iccsee.2013.665How to use a DOI?
- Keywords
- Virtual Battlefield Terrain, TIN, Shepard interpolation
- Abstract
Constructing virtual battlefield terrain is a very important subject in military simulation. In allusion to the shortcoming of actual triangulated irregular network, an adaptive triangular irregular network is proposed in this paper, and the 3D modeling of the battlefield terrain is built. Effectiveness and speediness of the proposed method was demonstrated by the experiment result, and the details and precision of terrain mode1 is better than others.
- Copyright
- © 2013, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Heng-heng JIANG AU - Xin-yu CHEN AU - Wen-jing ZHANG PY - 2013/03 DA - 2013/03 TI - Research on Adaptive Triangular Irregular Network for Virtual Battlefield Terrain BT - Proceedings of the 2nd International Conference on Computer Science and Electronics Engineering (ICCSEE 2013) PB - Atlantis Press SP - 2672 EP - 2674 SN - 1951-6851 UR - https://doi.org/10.2991/iccsee.2013.665 DO - 10.2991/iccsee.2013.665 ID - JIANG2013/03 ER -