Explorations and Practices on Course Teaching of Computer Graphics Based on Virtual Reality
- DOI
- 10.2991/iccse-17.2017.15How to use a DOI?
- Keywords
- Computer graphics, Algorithm, Virtual experiment, Practices
- Abstract
Computer graphics, as one of important courses related computer and related disciplines, attaches equal importance to both theories and practices. It is a highly practical preparatory course for digital image pattern recognition and 3D animation programming. In light of problems encountered by students in learning complicated algorithms of computer graphics, this study proposes integrating virtual experiments into teaching, in order that abstract objects and operations in algorithms can be visualized and algorithms can become easier to understand for the final purpose of improving teaching. The results suggest that significant improvements have been observed in Class 16A compared with Class 15A. The average scores have increased to 55.62 points in Class 16A, where the maximum and minimum scores have rose by 11 and 1 respectively, while an 8.1% increase has been detected in the pass rate. According to related experimental data, classroom teaching has achieved relatively ideal outcomes.
- Copyright
- © 2017, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Zhi Zhao AU - Hui-jie Qu AU - Jin-de Huang PY - 2017/07 DA - 2017/07 TI - Explorations and Practices on Course Teaching of Computer Graphics Based on Virtual Reality BT - Proceedings of the 2017 International Conference on Computational Science and Engineering (ICCSE 2017) PB - Atlantis Press SP - 85 EP - 90 SN - 2352-538X UR - https://doi.org/10.2991/iccse-17.2017.15 DO - 10.2991/iccse-17.2017.15 ID - Zhao2017/07 ER -