The Use of Augmented Reality to Introduce Wijaya Kusuma Flower
- DOI
- 10.2991/iccd-19.2019.135How to use a DOI?
- Keywords
- Augmented reality, wijaya kusuma flower, FLARToolkit
- Abstract
This paper describes the use of AR technology to develop multimedia learning material for the introduction of plant morphology structure, especially Wijaya Kusuma flower to college students. The subject of the research was 2nd-semester students. The framework to analyze the material against the students’ understanding of the parts of a flower and their functions with applications of Augmented Reality (AR) is a linear form of multimedia film and video as well as animation effects to reinforce the students’ understanding. AR application developed by problem-based learning methods included the stage of the analysis, design, development, and testing. The application of AR used images of 3D animation was designed using Autodesk 3ds Max and was built using the FLARToolkit flash program, Papaervision3D, and FLARGenerator. The findings showed that the prototype of Wijaya Kusuma flower as virtual objects inserted into the real environment in real-time had been gained. A thorough development is required to improve the application by applying AR into mobile applications.
- Copyright
- © 2019, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Sukian Wilujeng AU - Dina Chamidah AU - Emmy Wahyuningtyas PY - 2019/10 DA - 2019/10 TI - The Use of Augmented Reality to Introduce Wijaya Kusuma Flower BT - Proceedings of the 6th International Conference on Community Development (ICCD 2019) PB - Atlantis Press SP - 518 EP - 521 SN - 2352-5398 UR - https://doi.org/10.2991/iccd-19.2019.135 DO - 10.2991/iccd-19.2019.135 ID - Wilujeng2019/10 ER -