Research on the Texture-mapping of the Three-dimensional Urban Roadway Simulation of Virtual Battlefield
- DOI
- 10.2991/iccasm.2012.357How to use a DOI?
- Keywords
- Virtual battlefield, 3D simulation, Roadway, Texture mapping
- Abstract
Building virtual battlefield is an important subject in military simulation. In order to get realistic appearance in building roadway of battlefield by using 3D simulation technology, it’s natural to do some complex calculations for the surface of the roadway, involving patterns with certain colours and textures. Usually, the surface of roadway with single colour can be simulated by direct colouration. The surface involving complicated patterns with colours and textures need to use texture-mapping. In this paper, it’s demonstrated that, not only the complexity of the calculation for the surface can be simplified, but also the improvement of the efficiency and quality for the 3D simulation of the roadway can be achieved, by choosing proper texture pattern and appropriate texture mapping. Thereby, a satisfactory roadway constructed with 3D simulation technology appears.
- Copyright
- © 2012, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Runfeng Hou AU - Shili Chu AU - Chenhui Li AU - Lei Shi AU - Genhua Qi PY - 2012/08 DA - 2012/08 TI - Research on the Texture-mapping of the Three-dimensional Urban Roadway Simulation of Virtual Battlefield BT - Proceedings of the 2012 International Conference on Computer Application and System Modeling (ICCASM 2012) PB - Atlantis Press SP - 1397 EP - 1399 SN - 1951-6851 UR - https://doi.org/10.2991/iccasm.2012.357 DO - 10.2991/iccasm.2012.357 ID - Hou2012/08 ER -