Research and Implement of Rigid Body Fracturing Simulation Based on Ogre and Newton Engine
Authors
Jiangfan Ning, Shi Lu, Bo Wu, Sikun Li
Corresponding Author
Jiangfan Ning
Available Online August 2012.
- DOI
- 10.2991/iccasm.2012.340How to use a DOI?
- Keywords
- OGRE, Newton Game Dynamics, Fracture simulation, Rigid body
- Abstract
Recently, the fracture simulation of rigid body has gained more and more attention in the area of computer graphics for its widely use in movies, computer games and military simulation. With the amalgamation of graphic rendering engine and physics engine, a fracture simulation framework of rigid body can be constructed fast and easily. The basic concepts and principles of OGRE and Newton game dynamics are introduced and the OgreNewt is adopted to bind the two engines. At last, the implementation of rigid body fracture simulation is given and the results demonstrate that our framework is robust and efficient.
- Copyright
- © 2012, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Jiangfan Ning AU - Shi Lu AU - Bo Wu AU - Sikun Li PY - 2012/08 DA - 2012/08 TI - Research and Implement of Rigid Body Fracturing Simulation Based on Ogre and Newton Engine BT - Proceedings of the 2012 International Conference on Computer Application and System Modeling (ICCASM 2012) PB - Atlantis Press SP - 1329 EP - 1332 SN - 1951-6851 UR - https://doi.org/10.2991/iccasm.2012.340 DO - 10.2991/iccasm.2012.340 ID - Ning2012/08 ER -