A Study on the Algorithms for 2D Texture Mapping and Its Employment in Hardware Design
- DOI
- 10.2991/iccasm.2012.324How to use a DOI?
- Keywords
- GPU, organization, pipeline, texture mapping
- Abstract
Based on a solid analysis of the working principle of graphic processors, this paper puts forward the dual-rail handshake protocol of the data pipeline which is to be proved to improve the architecture of graphics rendering pipeline and thus make the system much closer to that of a graphic processor in real time. Specific algorithms and hardware design methods are as well developed in this work with their focus dwelling on the computation-consuming texture mappings, including two critical techniques: texture coordinate calculation and texture filtering. FPGA result shows that circuits based on textual algorithms can define accurately the textual coordinates and yield precise textual images, bringing significant improvements to the performance of graphics rendering.
- Copyright
- © 2012, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Donghui Wang AU - Liang Dong AU - Huimin Du PY - 2012/08 DA - 2012/08 TI - A Study on the Algorithms for 2D Texture Mapping and Its Employment in Hardware Design BT - Proceedings of the 2012 International Conference on Computer Application and System Modeling (ICCASM 2012) PB - Atlantis Press SP - 1271 EP - 1274 SN - 1951-6851 UR - https://doi.org/10.2991/iccasm.2012.324 DO - 10.2991/iccasm.2012.324 ID - Wang2012/08 ER -