The Impact of Using Digital Simulation Games in Improving Students’ Financial Literacy, Attitude, and Behaviour
- DOI
- 10.2991/978-2-38476-202-6_38How to use a DOI?
- Keywords
- financial literacy; financial attitude; financial behavior; simulation game; financial game
- Abstract
The study is conducted to determine whether digital simulation games can be used as an effective tool to improve students’ financial literacy. The population in this study was students from the Bali State Polytechnic, who took financial management courses. The research sample was taken using purposive sampling techniques and consisted of 52 students who were divided into groups that used digital simulation games and groups that did not use digital simulation games. The research instrument used in this study was a questionnaire consisting of financial knowledge, attitudes, and Behavior. The collected data was analyzed using Independent Sample t-test and One Way ANOVA analysis techniques. The results showed that the use of digital simulation games can improve students’ financial knowledge, attitudes, and Behaviors. Students who use digital simulation games have better financial knowledge compared to students who do not use digital simulation games. In addition, students who use digital simulation games have a more positive attitude towards financial management and better financial Behavior. This study provides recommendations to the higher education college to consider the use of digital simulation games as one of the learning strategies and practicums in financial management courses. In addition, this research also provides benefits for students in improving their financial knowledge, attitudes, and Behaviors.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - I Gede Iwan Suryadi AU - Ni Wayan Sumetri AU - Putu Adriani Prayustika PY - 2024 DA - 2024/02/15 TI - The Impact of Using Digital Simulation Games in Improving Students’ Financial Literacy, Attitude, and Behaviour BT - Proceedings of the International Conference on Applied Science and Technology on Social Science 2023 (iCAST-SS 2023) PB - Atlantis Press SP - 277 EP - 282 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-202-6_38 DO - 10.2991/978-2-38476-202-6_38 ID - Suryadi2024 ER -