Designing of Japanese Language Learning Media Using Virtual Reality Technology
- DOI
- 10.2991/978-94-6463-364-1_60How to use a DOI?
- Keywords
- Virtual Reality; Android; Learning Media; Japanese Language; Speaking Skills
- Abstract
Learning Research conducted at SMK Negeri 1 Cilacap focused on the importance of mastering various aspects of learning Japanese, with special emphasis on speaking skills. This research, based on observations and interviews with Japanese teachers and students, identifies the need for innovative and interactive learning tools to improve understanding of Japanese pronunciation. The proposed solution combines the latest technologies, including virtual reality, to create a more immersive learning experience. The development of this virtual reality application follows the Virtual Reality Development Life Cycle (VRDLC) as the chosen system development method. This app is designed for android devices with landscape screen orientation. This application displays 3D class objects containing material such as vocabulary, conversation simulations, and sentence patterns. Apart from that, to test students understanding, practice questions are available for each material.
Based on the results of the research stages that have been carried out, a Japanese language learning media application has been produced using Androidbased virtual reality technology that can run according to its function and in accordance with the aims and objectives of its design and creation. Application. Based on the alpha test results, it shows that the virtual reality display can appear well according to the function created. This is proven by beta testing on users with the results of a questionnaire consisting of 2 teachers and 35 students with a.
total of 37 respondents who said 28% agreed and 72% said they strongly agreed. With this it can be declared to be in the success category.
- Copyright
- © 2024 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Indika Ade Pramesti AU - Ganjar Ndaru Ikhtiagung AU - Linda Perdana Wanti AU - Lutfi Syafirullah PY - 2024 DA - 2024/02/17 TI - Designing of Japanese Language Learning Media Using Virtual Reality Technology BT - Proceedings of the International Conference on Applied Science and Technology on Engineering Science 2023 (iCAST-ES 2023) PB - Atlantis Press SP - 646 EP - 658 SN - 2352-5401 UR - https://doi.org/10.2991/978-94-6463-364-1_60 DO - 10.2991/978-94-6463-364-1_60 ID - Pramesti2024 ER -