Building Creative and Innovative Learning for Exhibition Through the Concept of Collaborative Knowledge Creation in Polytechnic
- DOI
- 10.2991/assehr.k.200813.049How to use a DOI?
- Keywords
- collaborative knowledge creation, exhibition, creative and innovative learning, soft system methodology
- Abstract
In the current era of disruption where information technology has a large impact and influence on the development of higher education in Indonesia. The educational pattern at Polytechnic is currently encouraged to be more innovative in an effort to help the government realize the quality of human resources that are reliable and professional in meeting the needs of industry and companies so that they have high organizational competitiveness. One factor that contributes to improving organizational competitiveness is the ability of lecturers to create learning process with creativity and innovative learning situations. Polytechnic learning must be more practical than theory. This research focus in to Diploma 4 MICE study programs (meetings, incentive, conferences, exhibitions) and D3 Business Administration in organizing exhibitions as part of the Exhibition and Sales Administration subject. The role of the lecturer in the learning process becomes a co-learner for students in the implementation of the exhibition. The purpose of this study is to find out: (a) how the concepts used by the lecturers in creating creativity and innovative teaching and learning processes through the concept of collaborative knowledge creation in the exhibition? (b) What learning methods are most suitable to be applied in exhibition subject? and (c) How do the results of creative and innovative learning affect to the students? The study was carried out in two study programs, such as the D4 MICE and D3 AB-PNJ study programs, using qualitative research methods such as soft system thinking (SSM) which compares the existing real conditions with the model that occur to produce a better understanding of objects research. SSM implementation dynamic human activities as a system through the concept of CATWOE (customers, actors, transformation, welstanchaung, owner, environment). Data collection techniques use: interviews, documentation studies and observations. The results of the study show that the role of the lecturer refers to collaborative knowledge creation and problem based learning, problem based education must provide a student learning experience that is applicable, creative, innovative, has a sense of business. The result is students become more confident, creative, innovative, communicative and can create business opportunities. Creative learning focuses on: real phenomena that occur in society, industry, organizations and companies, external campus environmental factors and learning media.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Iis Mariam AU - Nining Latianingsih AU - Endah Wartiningsih PY - 2020 DA - 2020/08/13 TI - Building Creative and Innovative Learning for Exhibition Through the Concept of Collaborative Knowledge Creation in Polytechnic BT - Proceedings of the First International Conference on Applied Science and Technology (iCAST 2018) PB - Atlantis Press SP - 223 EP - 226 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.200813.049 DO - 10.2991/assehr.k.200813.049 ID - Mariam2020 ER -