Fast Rendering Method of Lots of Dynamic Trees Based on OSG
Authors
Qingxuan Jia, Zuxin Wang, Jingzhou Song
Corresponding Author
Qingxuan Jia
Available Online December 2013.
- DOI
- 10.2991/icaiees-13.2013.23How to use a DOI?
- Keywords
- OSG, LOD, Billboard, virtual reality, GLSL
- Abstract
In virtual reality, the fast rendering of trees is always a difficult part of scene rendering, so it is a challenge to render a large scale of trees with rich geometric details. We present a new method to get fast and real rendering. The LOD technique and Billboard technique are both combined in applying in the rendering method based on OSG to realize the fast requirement, and GPU technique is adopted to realize the swinging effect, in order to be more real, shadow map technique is also utilized in the method. The method is proved to be feasible to simulate large scale of tree scene.
- Copyright
- © 2013, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Qingxuan Jia AU - Zuxin Wang AU - Jingzhou Song PY - 2013/12 DA - 2013/12 TI - Fast Rendering Method of Lots of Dynamic Trees Based on OSG BT - Proceedings of the 2013 International Conference on Advanced Information Engineering and Education Science (ICAIEES 2013) PB - Atlantis Press SP - 80 EP - 83 SN - 1951-6851 UR - https://doi.org/10.2991/icaiees-13.2013.23 DO - 10.2991/icaiees-13.2013.23 ID - Jia2013/12 ER -