Applications of Artificial Intelligence in Game Algorithms: History, Current Status, and Future Prospects
- DOI
- 10.2991/978-94-6463-512-6_45How to use a DOI?
- Keywords
- Applications; Artificial Intelligence; Game Algorithms
- Abstract
The rapid advancement of Artificial Intelligence (AI) technology has significantly influenced the gaming industry, enhancing both player experiences and developer efficiency. This review explores key issues such as improving game interactivity and challenge through AI, and addressing technical challenges in game development. It examines the history, current state, and future trends of AI in game algorithms and its impact on the industry. AI in gaming creates responsive, adaptive, and challenging experiences using techniques like pathfinding, decision-making, machine learning, and procedural content generation. Theoretical models such as Finite State Machines, Behavior Trees, and Neural Networks are crucial for these applications. Significant research breakthroughs include reinforcement learning with AlphaGo and OpenAI Five, advancements in visual processing with Deep Convolutional Neural Networks, and enhanced dialogue systems via Natural Language Processing. Adaptive game design, including Dynamic Difficulty Adjustment (DDA) and player behavior analysis, personalizes gaming experiences. Emerging trends point to further AI integration in complex AI opponents, cross-platform support, and improved virtual and augmented reality games. Real-time content generation and automated game design are expected to reduce development costs and foster innovation. AI's role in game testing and quality assurance is also expanding, ensuring stability and performance. Overall, AI in gaming is advancing towards greater intelligence, personalization, and automation, promising richer, more interactive, and immersive experiences for players.
- Copyright
- © 2024 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Hongyu Jiang PY - 2024 DA - 2024/09/23 TI - Applications of Artificial Intelligence in Game Algorithms: History, Current Status, and Future Prospects BT - Proceedings of the 2024 International Conference on Artificial Intelligence and Communication (ICAIC 2024) PB - Atlantis Press SP - 421 EP - 432 SN - 1951-6851 UR - https://doi.org/10.2991/978-94-6463-512-6_45 DO - 10.2991/978-94-6463-512-6_45 ID - Jiang2024 ER -