Efficacy of Usage of Digital Game on Key Competencies among Prospective Chinese Language Teachers
- DOI
- 10.2991/978-94-6463-040-4_183How to use a DOI?
- Keywords
- Usage of digital game; efficacy; key competencies; new media literacy; critical thinking disposition
- Abstract
As a new media, digital games are playing a more and more important role in intelligent education. However, few attempts have been made to investigate efficacy of usage of digital game on key competencies of students in the 21st century in higher education. The objective of the study was to determine efficacy of the usage of digital game on key competencies through new media literacy and critical thinking disposition. A cross-sectional survey conducted by convenience sampling, was adopted involving 159 prospective Chinese language teachers of Leshan Normal University in Southwest China. The research was based on frameworks of Jenkins et al.’s 12 new media literacy skills and Delphi consensus’s 7 critical thinking disposition. Structured questionnaire was employed for data collection and one-way MANOVA and a series of one-way ANOVA, Post-Hoc Compare were operated for the data analysis. The findings of this study showed that usage of digital game have significant moderate efficacy on appropriation, inquisitiveness and significant small efficacy on performance, multitasking out of sub dimensions of new media literacy and critical thinking disposition. Accordingly, this study has made it clear in which aspects and to what extent digital games play an important role in key competencies among prospective Chinese language teachers.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Xianfeng Li AU - Jinyan Fu PY - 2022 DA - 2022/12/27 TI - Efficacy of Usage of Digital Game on Key Competencies among Prospective Chinese Language Teachers BT - Proceedings of the 2022 3rd International Conference on Artificial Intelligence and Education (IC-ICAIE 2022) PB - Atlantis Press SP - 1229 EP - 1236 SN - 2589-4900 UR - https://doi.org/10.2991/978-94-6463-040-4_183 DO - 10.2991/978-94-6463-040-4_183 ID - Li2022 ER -