Proceedings of the International Conference on Communication and Media 2022 (i-COME 2022)

Enhancing the Experience of Malaysian Traditional Chinese Temples Through Virtual Reality (VR) Educational Games

Authors
Jingjing Xiong1, *, Jinchi Yip1
1Taylor’s University, Selangor, Malaysia
*Corresponding author. Email: xiongjingjing@sd.taylors.edu.my
Corresponding Author
Jingjing Xiong
Available Online 31 August 2023.
DOI
10.2991/978-2-38476-098-5_30How to use a DOI?
Keywords
Malaysian Traditional Chinese Temples; VR Educational Games; Flow Theory; Digital Heritage; Generation Z
Abstract

Malaysia is a multicultural nation with different races in Southeast Asia. It has rich and diverse cultural and heritage treasures; the Chinese constitute around 25%. As a cornerstone for traditional Chinese religion and culture, traditional Chinese temples have undergone the evolution and incorporation of local characteristics in Malaysia. As a result of modernization, assimilation, and globalization, this cultural heritage needs to be preserved and inherited in many forms. Educational games are not only for learning basic science and simple classroom applications, and the trend shows that educational games with traditional cultural connotations are starting to occur, and VR educational games as teaching tools begin to support virtual visual communication. This study uses a qualitative method, and in the research process, searches and collects relevant theme games on the market for analysis. This study takes the inheritance and development of traditional Chinese temples in Malaysia as an extension of traditional Chinese culture overseas, uses VR educational games as a medium, combines educational games flow theory design theories, and proposes to build a new model of problem-based and interactive learning based on the virtual environment of educational games. Therefore, it aims to improve Generation Z’s understanding and learning of traditional Chinese temples in Malaysia, play the right role in inheriting and preserving the heritage, promote digital cultural exchanges between China and Malaysia, and seek new research content for the diversification of game themes.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the International Conference on Communication and Media 2022 (i-COME 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
31 August 2023
ISBN
978-2-38476-098-5
ISSN
2352-5398
DOI
10.2991/978-2-38476-098-5_30How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Jingjing Xiong
AU  - Jinchi Yip
PY  - 2023
DA  - 2023/08/31
TI  - Enhancing the Experience of Malaysian Traditional Chinese Temples Through Virtual Reality (VR) Educational Games
BT  - Proceedings of the International Conference on Communication and Media 2022 (i-COME 2022)
PB  - Atlantis Press
SP  - 345
EP  - 354
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-098-5_30
DO  - 10.2991/978-2-38476-098-5_30
ID  - Xiong2023
ER  -