Construction and Application of English-Chinese Bilingual Corpus Based on Localization Requirements: A Case Study of Miniature Video Game Corpus
Authors
Mingxi Chen, Shuying Wu
Corresponding Author
Mingxi Chen
Available Online June 2018.
- DOI
- 10.2991/hsmet-18.2018.156How to use a DOI?
- Keywords
- English-Chinese corpus, Video Game Localization, Parallel texts
- Abstract
Based on the development of localization in the new-era language service industry, the article analyzes the requirements of constructing bilingual corpora. Combined with the current status of representative corpora at home and abroad as well as the purpose of corpus construction, the article takes the bilingual corpus of miniature video games as an example to carry out a research on the corpus construction, exploring the practical application of the corpus and discussing the advantages and disadvantages of its actual operation.
- Copyright
- © 2018, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Mingxi Chen AU - Shuying Wu PY - 2018/06 DA - 2018/06 TI - Construction and Application of English-Chinese Bilingual Corpus Based on Localization Requirements: A Case Study of Miniature Video Game Corpus BT - Proceedings of the 2018 3rd International Conference on Humanities Science, Management and Education Technology (HSMET 2018) PB - Atlantis Press SP - 785 EP - 788 SN - 2352-5398 UR - https://doi.org/10.2991/hsmet-18.2018.156 DO - 10.2991/hsmet-18.2018.156 ID - Chen2018/06 ER -