Proceedings of the 5th FIRST T1 T2 2021 International Conference (FIRST-T1-T2 2021)

Development of 3D Mulitmedia as a Learning Tools Online Based Virtual Reality

Authors
Sholihin Sholihin1, *, Eka Susanti1, Emilia Hesti1, Sarjana Sarjana1, Adewasti Adewasti1
1State Polytechnic of Sriwijaya
*Corresponding author. Email: sholihin@polsri.ac.id
Corresponding Author
Sholihin Sholihin
Available Online 14 February 2022.
DOI
10.2991/ahe.k.220205.051How to use a DOI?
Keywords
3D; Blender application; Multimedia; Verge 3D application; Virtual Reality Technology
Abstract

Practicum or experiment is an important learning method to be implemented in learning because it can provide direct experience for students to introduce, familiarize, and train students to carry out scientific steps and procedural knowledge. During the COVID-19 pandemic, teaching and learning activities on campus were carried out online including practical courses, it was very difficult to conduct lectures, especially in practicum courses, especially for new students who were still relatively minimal about how to practice in the Telecommunications Laboratory of the Sriwijaya State Polytechnic because of information very limited available. With the advancement of technology today is growing very rapidly. Therefore, multimedia development is carried out. Submission of information about signal processing practicum is to create 3-dimensional virtualization using the Blender application and the Verge3D application to convert 3D modeling so that it can be viewed on a virtual reality-based web browser. virtual reality is a technology that combines a real object with a virtual object that has a real 3D (3D) shape in real-time.

This research, we will apply 4 scenarios in building a device for signal processing practicum with VR tehcnology. Scenario 1; Measurement of power supply and high pass filter. Scenario 2; Measuremnet of power supply and band pass filter. Scenario 3; Measurement of power supply and low pass filter. Scenario 4; Measurement of powwer supply and OP-AMP Inverting.

Copyright
© 2022 The Authors. Published by Atlantis Press International B.V.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the 5th FIRST T1 T2 2021 International Conference (FIRST-T1-T2 2021)
Series
Atlantis Highlights in Engineering
Publication Date
14 February 2022
ISBN
978-94-6239-535-0
ISSN
2589-4943
DOI
10.2991/ahe.k.220205.051How to use a DOI?
Copyright
© 2022 The Authors. Published by Atlantis Press International B.V.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Sholihin Sholihin
AU  - Eka Susanti
AU  - Emilia Hesti
AU  - Sarjana Sarjana
AU  - Adewasti Adewasti
PY  - 2022
DA  - 2022/02/14
TI  - Development of 3D Mulitmedia as a Learning Tools Online Based Virtual Reality
BT  - Proceedings of the 5th FIRST T1 T2 2021 International Conference (FIRST-T1-T2 2021)
PB  - Atlantis Press
SP  - 294
EP  - 296
SN  - 2589-4943
UR  - https://doi.org/10.2991/ahe.k.220205.051
DO  - 10.2991/ahe.k.220205.051
ID  - Sholihin2022
ER  -