Design and Implementation on Gesture Recognition Game Controller
Authors
Shoujin Wang, Ziyang Han, Song Guo
Corresponding Author
Shoujin Wang
Available Online April 2016.
- DOI
- 10.2991/emim-16.2016.317How to use a DOI?
- Keywords
- Gesture recognition; Game controller; Motion capture technology; Centroid algorithm
- Abstract
It aims at enriching the gaming experience, setting the game free from the mouse and keyboard and converting the ordinary game into somatosensory game. Using motion capture technology, as the motion capture hardware monocular vision sensor, acquire the real-time movement of the moving object by the focus centroid algorithm to achieve the gesture recognition game controller. Experiments show that gesture recognition game controller designed in this paper is simple to operate, has real-time, high preparatory and takes up less system resources.
- Copyright
- © 2016, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Shoujin Wang AU - Ziyang Han AU - Song Guo PY - 2016/04 DA - 2016/04 TI - Design and Implementation on Gesture Recognition Game Controller BT - Proceedings of the 6th International Conference on Electronic, Mechanical, Information and Management Society PB - Atlantis Press SP - 1566 EP - 1571 SN - 2352-538X UR - https://doi.org/10.2991/emim-16.2016.317 DO - 10.2991/emim-16.2016.317 ID - Wang2016/04 ER -