Proceedings of the 2023 2nd International Conference on Educational Innovation and Multimedia Technology (EIMT 2023)

“How Can Visual Arts Promote Social Integration?: A Study on Museum Visitors’ Participatory Use of VR & AR

Authors
Xizhen Zhou1, *
1School of Applied Arts and Sciences, Beijing Union University, Beijing, China
*Corresponding author. Email: 1280538273@qq.com
Corresponding Author
Xizhen Zhou
Available Online 4 July 2023.
DOI
10.2991/978-94-6463-192-0_29How to use a DOI?
Keywords
VR & AR; virtual museum; social integration; VR & AR-SI model
Abstract

With the popularity of virtual reality technology, the interactive design has been widespread in the display process of immersion virtual museums. Based on the questionnaire analysis of museum visitors combined with in-depth interview of VR & AR technology users, this study analyzes the characteristics, functions and prospects of VR and AR technology in virtual museum display in China, explores the interactive design in the exhibition of immersive virtual museums with user experience and proposes a VR & AR-SI model based on Unity 3D and Unreal engine. The virtual interaction design represented by the application of VR & AR has changed the traditional display mode, broke the constraints of time and space, enhanced the enthusiasm of the visitors, and further enriched the museum’s display form, which also pointed out that the interactive design realized through virtual technology has played a significant role in promoting social integration and would be the development direction of the future immersion virtual museum.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2023 2nd International Conference on Educational Innovation and Multimedia Technology (EIMT 2023)
Series
Atlantis Highlights in Social Sciences, Education and Humanities
Publication Date
4 July 2023
ISBN
978-94-6463-192-0
ISSN
2667-128X
DOI
10.2991/978-94-6463-192-0_29How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Xizhen Zhou
PY  - 2023
DA  - 2023/07/04
TI  - “How Can Visual Arts Promote Social Integration?: A Study on Museum Visitors’ Participatory Use of VR & AR
BT  - Proceedings of the 2023 2nd International Conference on Educational Innovation and Multimedia Technology (EIMT 2023)
PB  - Atlantis Press
SP  - 205
EP  - 213
SN  - 2667-128X
UR  - https://doi.org/10.2991/978-94-6463-192-0_29
DO  - 10.2991/978-94-6463-192-0_29
ID  - Zhou2023
ER  -