A Slicing Algorithm Based on Virtual Edge for 3D Printing
- DOI
- 10.2991/eame-18.2018.68How to use a DOI?
- Keywords
- virtual edge; convex hull; classify
- Abstract
Virtual edge method for point cloud slicing in 3D printing is a very common algorithm due to the advantage of low computational complexity. However, this approach is not robust to density variations. To overcome this shortcoming, in this paper, a concept of column neighborhood is introduced to estimate whether the virtual edge model should be used in certain situations. Concretely, based on the technic of generating a set of multiple contours, we present an improved algorithm for high resolution point cloud slicing. To deal with multiple contours, a classify method based on convex hull is proposed, which reduces considerable calculations and separates each module from the others. At the last step, a method based on minimum angle is proposed to generate a single contour for each class. This algorithm is verified to be efficient by testing on kinds of typical benchmarks.
- Copyright
- © 2018, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Yifei Hu AU - Jiang Xin AU - Guanying Huo AU - Danlei Ye AU - Zehong Lu AU - Bolun Wang AU - Zhiming Zheng PY - 2018/06 DA - 2018/06 TI - A Slicing Algorithm Based on Virtual Edge for 3D Printing BT - Proceedings of the 2018 3rd International Conference on Electrical, Automation and Mechanical Engineering (EAME 2018) PB - Atlantis Press SP - 320 EP - 324 SN - 2352-5401 UR - https://doi.org/10.2991/eame-18.2018.68 DO - 10.2991/eame-18.2018.68 ID - Hu2018/06 ER -