Proceedings of the International Scientific Conference “Digitalization of Education: History, Trends and Prospects” (DETP 2020)

Playing with the Past: Computer Games as a Tool for Historical Memory Transformation of the Events of the World War II

Authors
I.V. Griban, O.N. Griban
Corresponding Author
O.N. Griban
Available Online 13 May 2020.
DOI
10.2991/assehr.k.200509.043How to use a DOI?
Keywords
historical memory, World War II, a computer game, representation of the past, the image of the past, memorialization, game studies
Abstract

In the modern conditions of the politicization of history, when real “memory wars” often unfold around interpretations of historical events, computer games are not just a means of entertainment, but also have a significant impact on the process of formation and transformation of images of the past. One of the most popular historical storylines for the creators of computer games was and still remains the Second World War. Game developers offer users their own version of events, which does not always coincide with the real one, providing an opportunity not only to become a participant in key battles of the Second World War, but also to change the course of history and influence the outcome of the battle. “Games of the past” to a greater extent attract representatives of young people who spend a significant part of their free time behind a computer screen and with mobile devices. The article analyzes the features of the representation of the past in computer games, the plot of which is associated with the events of the Second World War.

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the International Scientific Conference “Digitalization of Education: History, Trends and Prospects” (DETP 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
13 May 2020
ISBN
978-94-6252-965-6
ISSN
2352-5398
DOI
10.2991/assehr.k.200509.043How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - I.V. Griban
AU  - O.N. Griban
PY  - 2020
DA  - 2020/05/13
TI  - Playing with the Past: Computer Games as a Tool for Historical Memory Transformation of the Events of the World War II
BT  - Proceedings of the International Scientific Conference “Digitalization of Education: History, Trends and Prospects” (DETP 2020)
PB  - Atlantis Press
SP  - 232
EP  - 237
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.200509.043
DO  - 10.2991/assehr.k.200509.043
ID  - Griban2020
ER  -