Proceedings of the 2023 International Conference on Data Science, Advanced Algorithm and Intelligent Computing (DAI 2023)

Application of Unity Shader in Character Rendering: A Case Study on Dota Ogre Mag

Authors
Yunzhe Wang1, *
1Longhe Campus, Anhui University, Sanliyan Street, Shushan District, Hefei, China
*Corresponding author.
Corresponding Author
Yunzhe Wang
Available Online 14 February 2024.
DOI
10.2991/978-94-6463-370-2_44How to use a DOI?
Keywords
Unity; shader; character rendering; Dota 2; ogre magi
Abstract

The video game industry has seen remarkable growth in recent years, accompanied by an escalating demand for high-quality graphics and realistic character rendering. Unity, a leading game development engine, offers an extensive toolkit for asset creation and optimization, including shaders, which are crucial for character rendering. Despite the availability of these tools, there is a lack of comprehensive studies that delve into the practical application of Unity shaders for character rendering, particularly for popular games like Dota 2. This paper first provides an in-depth understanding of the role of shaders in Unity, focusing on their impact on the rendering process. It then presents a case study analyzing the application of Unity shaders in the rendering of the Dota 2 character ‘Ogre Magi.’ The study explores various shader techniques, compares their effectiveness, and discusses the challenges and solutions in achieving realistic character rendering. This experiments demonstrate that the appropriate use of Unity shaders can significantly enhance the visual fidelity of game characters, offering a more immersive gaming experience, the findings also provide valuable insights for developers aiming to optimize character rendering in Unity-based games.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2023 International Conference on Data Science, Advanced Algorithm and Intelligent Computing (DAI 2023)
Series
Advances in Intelligent Systems Research
Publication Date
14 February 2024
ISBN
10.2991/978-94-6463-370-2_44
ISSN
1951-6851
DOI
10.2991/978-94-6463-370-2_44How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Yunzhe Wang
PY  - 2024
DA  - 2024/02/14
TI  - Application of Unity Shader in Character Rendering: A Case Study on Dota Ogre Mag
BT  - Proceedings of the 2023 International Conference on Data Science, Advanced Algorithm and Intelligent Computing (DAI 2023)
PB  - Atlantis Press
SP  - 421
EP  - 435
SN  - 1951-6851
UR  - https://doi.org/10.2991/978-94-6463-370-2_44
DO  - 10.2991/978-94-6463-370-2_44
ID  - Wang2024
ER  -