Proceedings of the 2023 International Conference on Data Science, Advanced Algorithm and Intelligent Computing (DAI 2023)

Application of VR Technology in Games

Authors
Tongyu Zhou1, *
1School of Architecture, Harbin Institute of Technology, 150001, Harbin, China
*Corresponding author.
Corresponding Author
Tongyu Zhou
Available Online 14 February 2024.
DOI
10.2991/978-94-6463-370-2_49How to use a DOI?
Keywords
game; VR; immersive; interaction
Abstract

At present, virtual reality (VR) technology is being used more and more widely and deeply used in the field of games, playing a role in different types of games, and generally improving the user experience. This paper summarizes the application of VR technology in different types of games, including the characteristics of VR technology and the advantages of VR games. In analyzing user experience in VR games, several factors were discussed, including involvement, immersion, presence, and device. The application of VR in different types of games was divided into serious games and electronic entertainment, with examples such as training, educational, medical, action, shooting, and rhythm/music games. Besides, two problems facing VR games were highlighted: the user satisfaction with virtuality and multidimensional perception, as well as the issue of dizziness. These aspects provide an overview of the subject’s analysis and development trends. Finally, this paper discusses the hot spots and development prospect of the research topic.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2023 International Conference on Data Science, Advanced Algorithm and Intelligent Computing (DAI 2023)
Series
Advances in Intelligent Systems Research
Publication Date
14 February 2024
ISBN
10.2991/978-94-6463-370-2_49
ISSN
1951-6851
DOI
10.2991/978-94-6463-370-2_49How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Tongyu Zhou
PY  - 2024
DA  - 2024/02/14
TI  - Application of VR Technology in Games
BT  - Proceedings of the 2023 International Conference on Data Science, Advanced Algorithm and Intelligent Computing (DAI 2023)
PB  - Atlantis Press
SP  - 476
EP  - 484
SN  - 1951-6851
UR  - https://doi.org/10.2991/978-94-6463-370-2_49
DO  - 10.2991/978-94-6463-370-2_49
ID  - Zhou2024
ER  -