Proceedings of the 2023 International Conference on Data Science, Advanced Algorithm and Intelligent Computing (DAI 2023)

Feasibility and Application of Gal Game on Virtual Reality

Authors
Juncheng Yang1, *
1Computer Science and Technology, Heilongjiang Institute of Technology, Harbin, China
*Corresponding author. Email: yangjuncheng@hljit.edu.cn
Corresponding Author
Juncheng Yang
Available Online 14 February 2024.
DOI
10.2991/978-94-6463-370-2_47How to use a DOI?
Keywords
virtual reality; three dimensional (3D) games; immersive experience; gal game
Abstract

In recent years, the field of virtual reality (VR) technology has undergone rapid development, leading to notable advancements in VR games. The market has witnessed the emergence of numerous VR games since 2016, among which Gal Game has gained prominence with its adaptation for VR devices. This paper aims to delineate the distinctive features of Gal Game and its target demographic. It seeks to elucidate the factors contributing to the sluggishness observed in the Gal Game market in recent years and explores the current integration of Gal Game into various Anime, Comic, and Game (ACG) mobile games. Furthermore, this paper outlines the unique characteristics of VR Gal Game and highlights its advantages compared to traditional Gal Games. Additionally, it undertakes an analysis of existing issues related to VR Gal Games and proposes potential solutions to address them. In conclusion, a summary of VR Gal Game is provided, along with a prospective outlook on its future.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2023 International Conference on Data Science, Advanced Algorithm and Intelligent Computing (DAI 2023)
Series
Advances in Intelligent Systems Research
Publication Date
14 February 2024
ISBN
10.2991/978-94-6463-370-2_47
ISSN
1951-6851
DOI
10.2991/978-94-6463-370-2_47How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Juncheng Yang
PY  - 2024
DA  - 2024/02/14
TI  - Feasibility and Application of Gal Game on Virtual Reality
BT  - Proceedings of the 2023 International Conference on Data Science, Advanced Algorithm and Intelligent Computing (DAI 2023)
PB  - Atlantis Press
SP  - 458
EP  - 467
SN  - 1951-6851
UR  - https://doi.org/10.2991/978-94-6463-370-2_47
DO  - 10.2991/978-94-6463-370-2_47
ID  - Yang2024
ER  -