Proceedings of the 2023 International Conference on Data Science, Advanced Algorithm and Intelligent Computing (DAI 2023)

An Inter-Software Approach to Presenting Graphics-Related Digital Media

Authors
Hin Yeung Lam1, *, Qingya Li2
1Paul G. Allen School of Computer Science and Engineering, University of Washington, Seattle, WA, 98105, USA
2Maynooth School of Multimedia, Fuzhou University, Mobile & Web Development, Fuzhou, Fujian, 350108, China
*Corresponding author. Email: hlam3@uw.edu
Corresponding Author
Hin Yeung Lam
Available Online 14 February 2024.
DOI
10.2991/978-94-6463-370-2_51How to use a DOI?
Keywords
3D modeling; lantern; graphic-related
Abstract

Modeling techniques are increasingly used in various industries, while the areas of model interpretability, automated modeling, and small-sample learning have received significant attention, contributing significantly to building a smarter and more efficient society. Meanwhile, virtual reality (VR) and augmented reality (AR) technologies combined with three-dimensional(3D) modeling, have made it easier and more affordable to go from a 3D model to the manufacturing of actual objects for applications in education, training, entertainment, and healthcare, revolutionizing areas such as prototyping, medical implants, and custom products. Based on the above background, the purpose of this paper is to illustrate the process of modeling a traditional Chinese lantern, and to evaluate the results and point out some problems. This paper describes the design and production process of a traditional Chinese lantern, including shape design, color combinations, and material rendering, and briefly creates a display screen for a relatively successful lantern modeling study, and presents the results to a group of randomly selected different users; the data collected suggests that the audience found the innovation aspect to be slightly lacking, but the overall modeling evaluation was good.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2023 International Conference on Data Science, Advanced Algorithm and Intelligent Computing (DAI 2023)
Series
Advances in Intelligent Systems Research
Publication Date
14 February 2024
ISBN
10.2991/978-94-6463-370-2_51
ISSN
1951-6851
DOI
10.2991/978-94-6463-370-2_51How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Hin Yeung Lam
AU  - Qingya Li
PY  - 2024
DA  - 2024/02/14
TI  - An Inter-Software Approach to Presenting Graphics-Related Digital Media
BT  - Proceedings of the 2023 International Conference on Data Science, Advanced Algorithm and Intelligent Computing (DAI 2023)
PB  - Atlantis Press
SP  - 498
EP  - 511
SN  - 1951-6851
UR  - https://doi.org/10.2991/978-94-6463-370-2_51
DO  - 10.2991/978-94-6463-370-2_51
ID  - Lam2024
ER  -