Proceedings of the 2022 2nd International Conference on Computer Technology and Media Convergence Design (CTMCD 2022)

The Intersection of Virtual Reality and Art: Hotspots Analysis Based on Computer Science Clustering Algorithm

Authors
Yiyuan Ding1, Yaxiong Lei2, Jiayu Zeng1, 3, *
1Lisbon School of Architecture, University of Lisbon, 1349-063, Lisbon, Portugal
2School of Computer Science, University of St Andrews, St Andrews, KY16 9SX, UK
3School of Design, Hunan University, Changsha, 410082, China
*Corresponding author. Email: wxt196322@126.com
Corresponding Author
Jiayu Zeng
Available Online 17 December 2022.
DOI
10.2991/978-94-6463-046-6_50How to use a DOI?
Keywords
VR Art; Virtual Reality; Topic Modelling; Clustering Algorithm; Hotspots
Abstract

VR art has received attention as the intersection of virtual reality and art. In order to understand the current research hotspots in VR art, we built a panorama of current research hotspots through a keyword co-occurrence analysis study based on topic modelling and computer science clustering algorithms. The data analysis resulted in three maps: Network Visualization, Overlay Visualization and Density Visualization. these three views allowed us to see how keywords are coupled, how keywords or hotspots change over time, how often they appear and how hot they are. In summary, the current research focus and direction of VR art is deep learning, machine learning and algorithms. Secondary directions relate to health and psychotherapy. the future of VR art depends on advances in virtual reality technology. Art exists as a secondary topic in the field of VR art, appearing more as an auxiliary tool.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2022 2nd International Conference on Computer Technology and Media Convergence Design (CTMCD 2022)
Series
Advances in Computer Science Research
Publication Date
17 December 2022
ISBN
978-94-6463-046-6
ISSN
2352-538X
DOI
10.2991/978-94-6463-046-6_50How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Yiyuan Ding
AU  - Yaxiong Lei
AU  - Jiayu Zeng
PY  - 2022
DA  - 2022/12/17
TI  - The Intersection of Virtual Reality and Art: Hotspots Analysis Based on Computer Science Clustering Algorithm
BT  - Proceedings of the 2022 2nd International Conference on Computer Technology and Media Convergence Design (CTMCD 2022)
PB  - Atlantis Press
SP  - 419
EP  - 428
SN  - 2352-538X
UR  - https://doi.org/10.2991/978-94-6463-046-6_50
DO  - 10.2991/978-94-6463-046-6_50
ID  - Ding2022
ER  -