The Application of Circular Collision Detection and Target Tracking to Improve the Collision Accuracy in 2D Games
Authors
Jungyoon Kim, Jiyong Ge, Zhixiao Wang, Wonhyung Lee
Corresponding Author
Jungyoon Kim
Available Online February 2018.
- DOI
- 10.2991/csece-18.2018.116How to use a DOI?
- Keywords
- collision accuracy; circular collision detection; target tracking
- Abstract
Interaction design, as the language between game and player, plays an important role in the whole game design. This paper introduces a 2D flying shooting game which is a combination of Arduino integrated circuit equipment and Processing programming software, and players can control the game by the PS2 joystick or computer keyboard. The application of circular collision detection technology and target tracking algorithm greatly improves the collision accuracy.
- Copyright
- © 2018, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Jungyoon Kim AU - Jiyong Ge AU - Zhixiao Wang AU - Wonhyung Lee PY - 2018/02 DA - 2018/02 TI - The Application of Circular Collision Detection and Target Tracking to Improve the Collision Accuracy in 2D Games BT - Proceedings of the 2018 International Conference on Computer Science, Electronics and Communication Engineering (CSECE 2018) PB - Atlantis Press SP - 532 EP - 535 SN - 2352-538X UR - https://doi.org/10.2991/csece-18.2018.116 DO - 10.2991/csece-18.2018.116 ID - Kim2018/02 ER -