The Exploration of the Two Forms of Representation of Virtual Reality Technology Applied to Museum Display
- DOI
- 10.2991/978-2-38476-222-4_5How to use a DOI?
- Keywords
- Virtual Museum; Information technology; Virtual reality; Social Education
- Abstract
In the current era of booming emerging information technology, the application of virtual reality technology is an important trend in the future development of museums and an important means of implementing new media applications. It can enrich the dimensions of museum exhibitions, drive traditional museums to transform into new media armed museums, touch visitors’ multiple senses including vision, hearing, and touch, and stimulate their enthusiasm to participate in museum exhibitions, Improve the efficiency of learning and cognitive activities within museums, and maximize the social educational potential of museums. This article focuses on exploring the two most basic situations in which virtual reality technology is applied to museum displays. It provides a detailed explanation and comparative analysis of each situation from several aspects such as target positioning, presentation characteristics, technical core, specific effectiveness, and development direction, providing reference for colleagues in carrying out work in related fields and exploring new ideas for museum displays to further diversify their forms of expression.
- Copyright
- © 2024 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Xuefeng Ao AU - Shuisheng Du AU - Qiong Wu AU - Xin Huang PY - 2024 DA - 2024/03/26 TI - The Exploration of the Two Forms of Representation of Virtual Reality Technology Applied to Museum Display BT - Proceedings of the 3rd International Conference on Culture, Design and Social Development (CDSD 2023) PB - Atlantis Press SP - 29 EP - 38 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-222-4_5 DO - 10.2991/978-2-38476-222-4_5 ID - Ao2024 ER -