Digitization of Museum Curation Through Incorporating Virtual Reality Technology
- DOI
- 10.2991/978-2-38476-018-3_50How to use a DOI?
- Keywords
- virtual reality technology; digital museum; interaction design
- Abstract
Virtual reality technology has grown increasingly valuable as a result of the wave of digitization and the arrival of the information era, and it is highly regarded by people from all walks of life. Along with the social economy of the nation expanding quickly, socialist spiritual culture is also progressing at a rapid rate, and China's cultural endeavors are thriving. The state and government departments are paying an increasing amount of attention to museums, art museums, and exhibition halls as monuments and city business cards as China gradually becomes more urbanized. The museum's primary duties as a multifaceted organization are to gather and present exhibits, protect, and conduct research. The museum serves the general public by providing social, cultural, and educational services as an educational institution. The design of museum exhibits is constantly being infused with high-tech technology as a result of the development and emergence of virtual reality technology [1]. This has transformed the formerly dull physical museum exhibition, increased the popularity of the museum, and greatly improved the experience and enjoyment of a museum visit.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Xiaoxue Cheng AU - Mingrui Gao AU - Xuefei Zhang AU - Meijie Lyu AU - Ying Xu PY - 2023 DA - 2023/03/01 TI - Digitization of Museum Curation Through Incorporating Virtual Reality Technology BT - Proceedings of the 2nd International Conference on Culture, Design and Social Development (CDSD 2022) PB - Atlantis Press SP - 440 EP - 446 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-018-3_50 DO - 10.2991/978-2-38476-018-3_50 ID - Cheng2023 ER -