Proceedings of the 3rd Borobudur International Symposium on Humanities and Social Science 2021 (BIS-HSS 2021)

Application of Project Based Learning and STEAM in Higher Education

Authors
Miranti Puspaningtyas1, *, Sulastri1, Sulikah1
1Universitas Negeri Malang, Malang, East Java, Indonesia
*Corresponding author. Email: arri_w@ummgl.ac.id
Corresponding Author
Miranti Puspaningtyas
Available Online 29 December 2022.
DOI
10.2991/978-2-494069-49-7_42How to use a DOI?
Keywords
Higher Education; PBL; STEAM
Abstract

The aim of this articles provides views on the application of PBL in several courses in the Accounting Department. Application of the PBL model can be combined with the STEAM approach. The application of this approach integrates each component of STEAM into project-based learning. This research design uses a quantitative approach with experimental research methods. The research design used is a quasi-experimental design in the form of None-equivalent Control Group Design. This research design uses two classes to be compared. The purpose of this study is to apply a model project-based learning with a STEAM approach to accounting learning. The results showed that the application of the project-based learning model with the STEAM approach could improve students’ critical thinking skills. Students are more active in participating in the learning process.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 3rd Borobudur International Symposium on Humanities and Social Science 2021 (BIS-HSS 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
29 December 2022
ISBN
978-2-494069-49-7
ISSN
2352-5398
DOI
10.2991/978-2-494069-49-7_42How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Miranti Puspaningtyas
AU  - Sulastri
AU  - Sulikah
PY  - 2022
DA  - 2022/12/29
TI  - Application of Project Based Learning and STEAM in Higher Education
BT  - Proceedings of the 3rd Borobudur International Symposium on Humanities and Social Science 2021 (BIS-HSS 2021)
PB  - Atlantis Press
SP  - 246
EP  - 250
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-494069-49-7_42
DO  - 10.2991/978-2-494069-49-7_42
ID  - Puspaningtyas2022
ER  -