Proceedings of the 12th International Conference on Business, Accounting, Finance and Economics (BAFE 2024)

Enhancing Learners’ Financial Literacy Through Game-Based Learning: Pilot Testing at Two Primary Schools in Perak

Authors
Wei Chooi Yi1, Kuah Yoke Chin1, *, Chia Mei Si1, Liew Feng Mei1
1Universiti Tunku Abdul Rahman, 31900, Kampar, Perak, Malaysia
*Corresponding author. Email: kuahyc@utar.edu.my
Corresponding Author
Kuah Yoke Chin
Available Online 17 March 2025.
DOI
10.2991/978-94-6463-666-6_30How to use a DOI?
Keywords
Financial Literary; Game-based Learning; Cash Flow Board Game; Credit Card; Debit Card
Abstract

This study aims to enhance primary school learners on the financial literacy through game-based learning and assess their efficacy of saving and spending in daily life. The participants were 77 learners from two selected primary schools in Perak, 42 from school A and 35 from school B, respectively. This study employed game-based learning integration through exploring Malaysian Ringgit notes, categorizing the needs and wants items, exploring various shopping catalogues, playing modified version of cash flow game, comparing the price between three stores, and carrying out quizzes related to payment cards, saving and spending. Data was gathered through assessments at each game station, question and answer sessions, observations, and interviews with the learners before and after the games. Upon four workshops with game-based learning integration conducted within ten months, the findings revealed that learners can differentiate between the needs and wants items. In addition, more than 95 percent of them know that each item has its own value and unable to be exchanged easily using other items, as well as able to compare the quantity with the item’s value to ensure the items is value for money. In conclusion, feedback from the school was positive implying that game-based learning intervention is able to enhance learners with knowledge on financial literacy.

Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 12th International Conference on Business, Accounting, Finance and Economics (BAFE 2024)
Series
Advances in Economics, Business and Management Research
Publication Date
17 March 2025
ISBN
978-94-6463-666-6
ISSN
2352-5428
DOI
10.2991/978-94-6463-666-6_30How to use a DOI?
Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Wei Chooi Yi
AU  - Kuah Yoke Chin
AU  - Chia Mei Si
AU  - Liew Feng Mei
PY  - 2025
DA  - 2025/03/17
TI  - Enhancing Learners’ Financial Literacy Through Game-Based Learning: Pilot Testing at Two Primary Schools in Perak
BT  - Proceedings of the 12th International Conference on Business, Accounting, Finance and Economics (BAFE 2024)
PB  - Atlantis Press
SP  - 505
EP  - 513
SN  - 2352-5428
UR  - https://doi.org/10.2991/978-94-6463-666-6_30
DO  - 10.2991/978-94-6463-666-6_30
ID  - Yi2025
ER  -