Enhancing Learners’ Financial Literacy Through Game-Based Learning: Pilot Testing at Two Primary Schools in Perak
- DOI
- 10.2991/978-94-6463-666-6_30How to use a DOI?
- Keywords
- Financial Literary; Game-based Learning; Cash Flow Board Game; Credit Card; Debit Card
- Abstract
This study aims to enhance primary school learners on the financial literacy through game-based learning and assess their efficacy of saving and spending in daily life. The participants were 77 learners from two selected primary schools in Perak, 42 from school A and 35 from school B, respectively. This study employed game-based learning integration through exploring Malaysian Ringgit notes, categorizing the needs and wants items, exploring various shopping catalogues, playing modified version of cash flow game, comparing the price between three stores, and carrying out quizzes related to payment cards, saving and spending. Data was gathered through assessments at each game station, question and answer sessions, observations, and interviews with the learners before and after the games. Upon four workshops with game-based learning integration conducted within ten months, the findings revealed that learners can differentiate between the needs and wants items. In addition, more than 95 percent of them know that each item has its own value and unable to be exchanged easily using other items, as well as able to compare the quantity with the item’s value to ensure the items is value for money. In conclusion, feedback from the school was positive implying that game-based learning intervention is able to enhance learners with knowledge on financial literacy.
- Copyright
- © 2025 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Wei Chooi Yi AU - Kuah Yoke Chin AU - Chia Mei Si AU - Liew Feng Mei PY - 2025 DA - 2025/03/17 TI - Enhancing Learners’ Financial Literacy Through Game-Based Learning: Pilot Testing at Two Primary Schools in Perak BT - Proceedings of the 12th International Conference on Business, Accounting, Finance and Economics (BAFE 2024) PB - Atlantis Press SP - 505 EP - 513 SN - 2352-5428 UR - https://doi.org/10.2991/978-94-6463-666-6_30 DO - 10.2991/978-94-6463-666-6_30 ID - Yi2025 ER -