Utility or pleasure? A perspective on the human-computer interactive function of wearables in the Metaverse
- DOI
- 10.2991/978-94-6463-326-9_29How to use a DOI?
- Keywords
- Human-computer interaction (HCI); customer behavior; the Metaverse; wearable device
- Abstract
This study explores consumer preferences in the Metaverse, focusing on wearables at the crossroads of human-computer interaction and consumer behavior. It investigates the balance between utilitarian and hedonistic preferences, influenced by rational and irrational factors such as psychological, emotional, and societal dynamics. By merging economic models with empirical observations, this paper sheds light on the ongoing debate about utility versus pleasure in consumer decision-making and offers insights into effective Metaverse marketing strategies. The findings reveal the dynamic nature of consumer preferences and suggest avenues for optimizing the design and marketing of wearables in the Metaverse to cater to diverse consumer needs across varied demographics and market segments.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Xi Chen PY - 2023 DA - 2023/12/30 TI - Utility or pleasure? A perspective on the human-computer interactive function of wearables in the Metaverse BT - Proceedings of the 2023 3rd International Conference on Business Administration and Data Science (BADS 2023) PB - Atlantis Press SP - 269 EP - 280 SN - 2589-4900 UR - https://doi.org/10.2991/978-94-6463-326-9_29 DO - 10.2991/978-94-6463-326-9_29 ID - Chen2023 ER -