Research on Computer Simulation Modeling Based on Human Movement Mechanics
Authors
Feng Zhou
Corresponding Author
Feng Zhou
Available Online September 2016.
- DOI
- 10.2991/amitp-16.2016.36How to use a DOI?
- Keywords
- Human body dynamics, Modeling, Simulation; DirectX SDK.
- Abstract
In the paper, a form editing and movement simulation control method based on human movement mechanics is presented. DirectX SDK function library is adopted in the method. Reading of human body 3d models stored in .X document is realized. Models with hierarchy structure in the standardized part are edited and operated in the aspects of dimension, angle and orientation. Meanwhile, principle of skeletal animation and 4*4 specific transformation matrix analysis are specially proposed in the paper.
- Copyright
- © 2016, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Feng Zhou PY - 2016/09 DA - 2016/09 TI - Research on Computer Simulation Modeling Based on Human Movement Mechanics BT - Proceedings of the 2016 4th International Conference on Advanced Materials and Information Technology Processing (AMITP 2016) PB - Atlantis Press SP - 183 EP - 187 SN - 2352-538X UR - https://doi.org/10.2991/amitp-16.2016.36 DO - 10.2991/amitp-16.2016.36 ID - Zhou2016/09 ER -