Proceedings of the 2018 3rd International Conference on Automation, Mechanical Control and Computational Engineering (AMCCE 2018)

Research on the Application of Skeleton Identification in the New Media Game

Authors
Jiajia Xu, Jing Yan, Haiyan Jiang
Corresponding Author
Jiajia Xu
Available Online May 2018.
DOI
10.2991/amcce-18.2018.134How to use a DOI?
Keywords
skeleton identification, interactive design, motion sensing game, Kinect motion sensing device
Abstract

With the advent of era of intelligence, human skeleton identification and capture have drawn more and more attention. Human skeleton identification is the tendency of game design in the new media. However, there is a lack of theory about how to integrate skeleton identification with game design, and about how to give full play to its technological advantages so as to improve the quality of game design in the new media. The paper, therefore, analyzes scientific and technological advantages in skeleton identification technology and its features, concludes and improves the application and scope of this technology in the game design in the new media, striving to enlighten and provide positive reference for the interactive game design based on skeleton identification.

Copyright
© 2018, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Download article (PDF)

Volume Title
Proceedings of the 2018 3rd International Conference on Automation, Mechanical Control and Computational Engineering (AMCCE 2018)
Series
Advances in Engineering Research
Publication Date
May 2018
ISBN
978-94-6252-508-5
ISSN
2352-5401
DOI
10.2991/amcce-18.2018.134How to use a DOI?
Copyright
© 2018, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Jiajia Xu
AU  - Jing Yan
AU  - Haiyan Jiang
PY  - 2018/05
DA  - 2018/05
TI  - Research on the Application of Skeleton Identification in the New Media Game
BT  - Proceedings of the 2018 3rd International Conference on Automation, Mechanical Control and Computational Engineering (AMCCE 2018)
PB  - Atlantis Press
SP  - 768
EP  - 770
SN  - 2352-5401
UR  - https://doi.org/10.2991/amcce-18.2018.134
DO  - 10.2991/amcce-18.2018.134
ID  - Xu2018/05
ER  -