Proceedings of the 6th Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2021)

Developing Digital Story Telling and Educational Games to Improve Early Childhood Cognitive Ability

Authors
Ditta Manullang1, *, Humuntal Banjarnahor2, Lisbet Simanjuntak3
1Post graduate of Educational Management Department, Universitas Negeri Medan, Indonesia
2Lecturer of Educational Management Department, Universitas Negeri Medan, Indonesia
3Senior Trainer of Regional Office of Early Childhod Education and Community Education Development in North Sumatera Province, Indonesia
*Corresponding author. Email: ditta.manullang@kemdikbud.go.id
Corresponding Author
Ditta Manullang
Available Online 22 November 2021.
DOI
10.2991/assehr.k.211110.168How to use a DOI?
Keywords
Digital Literacy; Digital Story Telling; Game Application; Early Childhood Education
Abstract

This study aims to produce a development of a digital literacy learning model using digital story telling media and educational game applications so that there is an increase in the cognitive abilities of early childhood with the support of teachers and parents. The research was carried out in Pembina State Kindergarten, Porsea District, Toba Regency, Early Childhood Education of Tamawi and Early Childhood Education of Al Barokah in Langkat Regency, using a research and development design as proposed by Borg and Gall (2003: 624). The research design used in this study was a one group pretest posttest design. The technique for collecting data in this study was to use observation, tests and documentation. The results showed that there was a significant effect on 45 early childhood children in Pembina State Kindergarten Porsea, Early Childhood Education of Tamawi and Early Childhood Education of AL Barokah Langkat Regency who carried out digital literacy learning using digital story telling and educational games on cognitive development, this can be seen from the increase from pre-test scores to post-test scores before and after treatment.Thus, it can be concluded that the development of digital literacy learning models using digital story telling and educational game applications can improve the cognitive abilities of early childhood.

Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the 6th Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
22 November 2021
ISBN
978-94-6239-453-7
ISSN
2352-5398
DOI
10.2991/assehr.k.211110.168How to use a DOI?
Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Ditta Manullang
AU  - Humuntal Banjarnahor
AU  - Lisbet Simanjuntak
PY  - 2021
DA  - 2021/11/22
TI  - Developing Digital Story Telling and Educational Games to Improve Early Childhood Cognitive Ability
BT  - Proceedings of the 6th Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2021)
PB  - Atlantis Press
SP  - 710
EP  - 718
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.211110.168
DO  - 10.2991/assehr.k.211110.168
ID  - Manullang2021
ER  -