A Flipped Classroom Approach to Supporting Game-Based Learning Activities for EFL Business Writing Course
- DOI
- 10.2991/aisteel-18.2018.31How to use a DOI?
- Keywords
- Flipped classroom, game-based learning, English for specific purposes (ESP)
- Abstract
English for specific purposes (ESP) such as English business writing is a challenging course for English as Foreign Language (EFL) learners. Not only is it related to English writing skills, but also to business knowledge. Context-game-based learning seems to be a good approach to situate EFL students in a meaningful and interesting practicing environment, as well as improve their learning motivation and interest. Nevertheless, researchers have indicated that, without effective learning strategies for helping students learn during their individual time or interacting with the teacher and peers, the effectiveness of game-based learning performance could be disappointing. To cope with this problem, this study proposes a flipped classroom-oriented approach for supporting contextual game-based learning activities in an English business writing course. Moreover, an experiment has been conducted to evaluate the effectiveness of the approach on students’ learning performance in a university-level English business writing class. As a consequence, it is concluded that the integrated flipped learning approach in the contextual game-based learning activity is helpful to motivate the students and learn more autonomously. In other words, the experimental results show that the flipped contextual game-based learning approach not only enhances the time involvement of the students’ learning but also improves the English writing performance of the EFL students.
- Copyright
- © 2018, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Chi-Jen Lin AU - Gwo-Jen Hwang PY - 2018/12 DA - 2018/12 TI - A Flipped Classroom Approach to Supporting Game-Based Learning Activities for EFL Business Writing Course BT - Proceedings of the 3rd Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2018) PB - Atlantis Press SP - 151 EP - 155 SN - 2352-5398 UR - https://doi.org/10.2991/aisteel-18.2018.31 DO - 10.2991/aisteel-18.2018.31 ID - Lin2018/12 ER -