Proceedings of the 3rd Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2018)

A Flipped Classroom Approach to Supporting Game-Based Learning Activities for EFL Business Writing Course

Authors
Chi-Jen Lin, Gwo-Jen Hwang
Corresponding Author
Chi-Jen Lin
Available Online December 2018.
DOI
10.2991/aisteel-18.2018.31How to use a DOI?
Keywords
Flipped classroom, game-based learning, English for specific purposes (ESP)
Abstract

English for specific purposes (ESP) such as English business writing is a challenging course for English as Foreign Language (EFL) learners. Not only is it related to English writing skills, but also to business knowledge. Context-game-based learning seems to be a good approach to situate EFL students in a meaningful and interesting practicing environment, as well as improve their learning motivation and interest. Nevertheless, researchers have indicated that, without effective learning strategies for helping students learn during their individual time or interacting with the teacher and peers, the effectiveness of game-based learning performance could be disappointing. To cope with this problem, this study proposes a flipped classroom-oriented approach for supporting contextual game-based learning activities in an English business writing course. Moreover, an experiment has been conducted to evaluate the effectiveness of the approach on students’ learning performance in a university-level English business writing class. As a consequence, it is concluded that the integrated flipped learning approach in the contextual game-based learning activity is helpful to motivate the students and learn more autonomously. In other words, the experimental results show that the flipped contextual game-based learning approach not only enhances the time involvement of the students’ learning but also improves the English writing performance of the EFL students.

Copyright
© 2018, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 3rd Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2018)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
December 2018
ISBN
978-94-6252-633-4
ISSN
2352-5398
DOI
10.2991/aisteel-18.2018.31How to use a DOI?
Copyright
© 2018, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Chi-Jen Lin
AU  - Gwo-Jen Hwang
PY  - 2018/12
DA  - 2018/12
TI  - A Flipped Classroom Approach to Supporting Game-Based Learning Activities for EFL Business Writing Course
BT  - Proceedings of the 3rd Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2018)
PB  - Atlantis Press
SP  - 151
EP  - 155
SN  - 2352-5398
UR  - https://doi.org/10.2991/aisteel-18.2018.31
DO  - 10.2991/aisteel-18.2018.31
ID  - Lin2018/12
ER  -