Designing Virtual Tourism Experience for an Ancient Temple:
Yay or Nay?
- DOI
- 10.2991/aebmr.k.201116.011How to use a DOI?
- Keywords
- virtual tourism, virtual experiences, immersiveness, telepresence, attitude, ancient temple
- Abstract
As the oldest ancient temple in East Java Province, Indonesia, the Badut Temple have a dualism of function of space where as a building of religious rituals, cultural preservation as well as tourist destinations. Therefore, it is necessary to manage heritage tourist destinations that can maintain the sustainability of the site while satisfying the visitors of the destination. This research uses the Research and Development (R&D) method with a mixed method approach of observation, visual material and experimental surveys using the Multimedia Development Life Cycle (MDLC) model to design dan test the Badut Temple Web-Based Virtual Tourism (Web-VR). The content was subsequently confirmed using field experiments analyzed by GSCA involving Malang City tourists. The results of this study indicate that after visiting the Badut Temple Web-VR, a virtual experience of tourists consisting of immersiveness and telepresence results in a positive attitude to the virtual destination.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Aniesa Samira Bafadhal PY - 2020 DA - 2020/11/17 TI - Designing Virtual Tourism Experience for an Ancient Temple: BT - Proceedings of the 2nd Annual International Conference on Business and Public Administration (AICoBPA 2019) PB - Atlantis Press SP - 57 EP - 60 SN - 2352-5428 UR - https://doi.org/10.2991/aebmr.k.201116.011 DO - 10.2991/aebmr.k.201116.011 ID - Bafadhal2020 ER -