Playing General Structure Rewriting Games
- DOI
- 10.2991/agi.2010.23How to use a DOI?
- Abstract
Achieving goals in a complex environment in which many players interact is a general task demanded from an AI agent. When goals of the players are given explicitly, such setting can be described as a multi-player game with complete information. We introduce a general model of such games in which states are represented by relational structures (hypergraphs), possibly with real-valued labels, and actions by structure rewriting rules. For this model, we develop an algorithm which computes rational strategies for the players. Our algorithm can be parametrized by a probabilistic evaluation function and we devise a general procedure for learning such evaluations. First tests on a few classical examples substantiate the chosen game model and our algorithm.
- Copyright
- © 2010, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Lukasz Kaiser AU - Lukasz Stafiniak PY - 2010/06 DA - 2010/06 TI - Playing General Structure Rewriting Games BT - Proceedings of the 3d Conference on Artificial General Intelligence (2010) PB - Atlantis Press SP - 106 EP - 111 SN - 1951-6851 UR - https://doi.org/10.2991/agi.2010.23 DO - 10.2991/agi.2010.23 ID - Kaiser2010/06 ER -