Research on Interactive Traditional Craft Diagram Model and Simulation System: Take Nanjing Rong Hua Craft as an Example
- DOI
- 10.2991/aeece-16.2016.54How to use a DOI?
- Keywords
- traditional craft; virtual reality; Unity engine; interactive training; process simulation
- Abstract
Modern industrial civilization and material progress of life push traditional crafts and cultural heritage into an awkward, difficult situation. To solve this problem, we make use of digital art, combined with three-dimensional rendering engine, database and virtual reality technology in Unity platform, constructing an interactive diagram model and simulation training system for traditional craft heritage. First, by initiating material, tools, process and diagram in the system, we build a craft knowledge database and three-dimensional models for later simulation. Then, in order to enhance the immersive feeling in three-dimensional scene, we provide interactive process simulation to the trainers, in which we load the process as a real-time three-dimensional scene, by using techniques such as linking and real-time rendering effect. The practice result proves that this model and simulation system can effectively promote the training and cultural heritage of traditional craft techniques.
- Copyright
- © 2016, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Raoshan Xu AU - Jun Xu PY - 2016/07 DA - 2016/07 TI - Research on Interactive Traditional Craft Diagram Model and Simulation System: Take Nanjing Rong Hua Craft as an Example BT - Proceedings of the 2016 2nd International Conference on Advances in Energy, Environment and Chemical Engineering (AEECE 2016) PB - Atlantis Press SP - 261 EP - 265 SN - 2352-5401 UR - https://doi.org/10.2991/aeece-16.2016.54 DO - 10.2991/aeece-16.2016.54 ID - Xu2016/07 ER -