Proceedings of the 2019 Ahmad Dahlan International Conference Series on Education & Learning, Social Science & Humanities (ADICS-ELSSH 2019)

The Brain Game Ranking One to Increase Learning Interest in Physics: A Case Study

Authors
Pujianti Donuata, Erwin Prasetyo, Dwi Sulisworo
Corresponding Author
Pujianti Donuata
Available Online November 2019.
DOI
10.2991/adics-elssh-19.2019.4How to use a DOI?
Keywords
learning interest, brain game, learning innovation, learning strategy
Abstract

Learning physics in the school often become the scourge of frightening and avoided by the students because it is considered difficult to understand. This case caused the student's interest in learning physics becomes reduced. The way to overcome this case is to create an atmosphere of learning physics through various teaching styles, for example, using brain games ranking one. Brain games Ranking One was a form of the game to improve and test students' ability, whether cognitive, affective, and psychomotor. Brain games ranking one is a way of answering questions with writing down answers on the board answers that had been provided with a limited time of each item, after a written response on the board, the teacher asked students to lift the whiteboard to show answers. A student with the wrong answer will be disqualified until only one student left will be the Ranking one's winner. This research aims to find out a relationship between brain games ranking one and increased interest in learning physics. Sample of this research is 180 students from tenth-grade and eleventh-grade. This study uses a qualitative descriptive and questionnaire instrument at the beginning of class and the end of course. At the beginning of class, there are 41 students (34% respondents) not interest in study physics and 62 students (34% respondents) not interest in study physics. After the class with Ranking One games, there are 93 students (51% respondents) became interested in studying physics, 68 students (38% respondents) interest to study physics and only seven students (4% respondents) not interest to study physics. This matter points out that brain games Ranking One can increase student's physics learning the importance.

Copyright
© 2019, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2019 Ahmad Dahlan International Conference Series on Education & Learning, Social Science & Humanities (ADICS-ELSSH 2019)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
November 2019
ISBN
10.2991/adics-elssh-19.2019.4
ISSN
2352-5398
DOI
10.2991/adics-elssh-19.2019.4How to use a DOI?
Copyright
© 2019, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Pujianti Donuata
AU  - Erwin Prasetyo
AU  - Dwi Sulisworo
PY  - 2019/11
DA  - 2019/11
TI  - The Brain Game Ranking One to Increase Learning Interest in Physics: A Case Study
BT  - Proceedings of the 2019 Ahmad Dahlan International Conference Series on Education & Learning, Social Science & Humanities  (ADICS-ELSSH 2019)
PB  - Atlantis Press
SP  - 173
EP  - 176
SN  - 2352-5398
UR  - https://doi.org/10.2991/adics-elssh-19.2019.4
DO  - 10.2991/adics-elssh-19.2019.4
ID  - Donuata2019/11
ER  -