Development of Learning Media for Educational Games Based on Adobe Flash in Biology
- DOI
- 10.2991/assehr.k.210525.056How to use a DOI?
- Keywords
- Biology Learning Media, Educational Games, Adobe Flash, Biology
- Abstract
This research aims to develop learning media for educational games based on Adobe Flash in biology. This study is also aimed to determine the feasibility of an adobe flash-based educational game based on the assessment from material experts, media experts, practitioners and students. This research is a research development (R&D) adapted and modified from the development model of Borg & Gall. The stages include: the preliminary study stage, the planning stage, the initial product development stage, the initial trial stage, the first product revision, the limited field trial stage and the second product revision. In the initial product development stage, material validation was carried out by one material expert (lecturer), media validation by one media expert (lecturer) and one expert practitioner (teacher). This educational game was tried out on students in two stages, namely the initial trial stage (10 students) and the limited field trial stage (20 students). The data collection technique in this study was a questionnaire. The data obtained from the questionnaire were then analyzed descriptively, qualitatively and quantitatively. The feasibility level of learning media for educational games based on Adobe Flash for biology subjects based on the following assessments: 1) Material Experts obtained an average score of 4.05 which is included in the Eligible category, 2) Media Experts obtained an average score of 4.114 which is in the Eligible category, 3) Practical experts obtained an average score of 4.05 which is included in the Eligible category, 4) The Initial Trial obtained a score of 4.52 which is in the Very Appropriate category, 5) Limited Field Trials obtained a score of 4.72 in the Very Appropriate category. Thus, this educational game development is suitable to use as a media for learning biology
- Copyright
- © 2021, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - S Syafruddin AU - Indah Dwi Lestari AU - Wiwi Noviati AU - Eryuni Ramdhayani PY - 2021 DA - 2021/05/26 TI - Development of Learning Media for Educational Games Based on Adobe Flash in Biology BT - Proceedings of the 2nd Annual Conference on Education and Social Science (ACCESS 2020) PB - Atlantis Press SP - 107 EP - 111 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.210525.056 DO - 10.2991/assehr.k.210525.056 ID - Syafruddin2021 ER -