Changing and Transforming a Story in the Framework of an Automatic Narrative Generation Game
- DOI
- 10.2991/jrnal.2017.4.1.16How to use a DOI?
- Keywords
- Automatic narrative generation game (ANGG), Integrated narrative generation system (INGS), Tabletop role playing game, Story generation, Discourse.
- Abstract
We propose the concept of a game system that includes an automatic story-generation function based on a table-top role playing game (TRPG). In this idea, stories are generated or transformed based on communication between a “game master (GM),” who controls the story generation, and “players (PLs),” who change and transform the content of a story proposed by a GM. This paper focuses on the mechanism for changing and transforming a story proposed by the GM. In particular, the proposed mechanism has various techniques ranging from macro-level techniques, which are related to the entire structure of a story, to micro-level techniques, which are related to the partial structures of a story. For instance, when the GM is a real human, these techniques in the PLs, who are computer agents, can produce changed and transformed stories that were not originally conceptualized by the GM.
- Copyright
- © 2013, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - JOUR AU - Jumpei Ono AU - Takashi Ogata PY - 2017 DA - 2017/06/01 TI - Changing and Transforming a Story in the Framework of an Automatic Narrative Generation Game JO - Journal of Robotics, Networking and Artificial Life SP - 71 EP - 76 VL - 4 IS - 1 SN - 2352-6386 UR - https://doi.org/10.2991/jrnal.2017.4.1.16 DO - 10.2991/jrnal.2017.4.1.16 ID - Ono2017 ER -