Predicting Cards Using a Fuzzy Multiset Clustering of Decks
- DOI
- 10.2991/ijcis.d.200805.001How to use a DOI?
- Keywords
- Fuzzy multisets; Clustering; Deck analysis; Hearthstone
- Abstract
Search-based agents have shown to perform well in many game-based applications. In the context of partially-observable scenarios agent's require the state to be fully determinized. Especially in case of collectible cards games, the sheer number of decks constructed by players hinder an agent to reliably estimate the game's current state, and therefore, renders the search ineffective. In this paper, we propose the use of a (fuzzy) multiset representation to describe frequently played decks. Extracted deck prototypes have shown to match human expert labels well and seem to serve as an efficient abstraction of the deck space. We further show that such deck prototypes allow the agent to predict upcoming cards with high accuracy, therefore, allowing more accurate sampling procedures for search-based agents.
- Copyright
- © 2020 The Authors. Published by Atlantis Press B.V.
- Open Access
- This is an open access article distributed under the CC BY-NC 4.0 license (http://creativecommons.org/licenses/by-nc/4.0/).
Download article (PDF)
View full text (HTML)
Cite this article
TY - JOUR AU - Alexander Dockhorn AU - Rudolf Kruse PY - 2020 DA - 2020/08/18 TI - Predicting Cards Using a Fuzzy Multiset Clustering of Decks JO - International Journal of Computational Intelligence Systems SP - 1207 EP - 1217 VL - 13 IS - 1 SN - 1875-6883 UR - https://doi.org/10.2991/ijcis.d.200805.001 DO - 10.2991/ijcis.d.200805.001 ID - Dockhorn2020 ER -